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It isn't fair to compare this game to a console title from the Soul Calibur series. Losing connection during a fight will forfeit your progress but you will still lose energy (AP) you spent to play that Quest. This game has to be connected online continuously to be able to play. Loading Times are still noticeably annoying.
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Other events allow you to unlock different characters, and recently events were added that grant pieces of a character's original outfit (such as Nightmare's armor). Events are being added that give S and A rank armor/weapons, before you would need to purchase a random weapon pack or get a lucky drop to attain such a weapon. The Player cannot Soul Burst but can summon a friend's fighter (Ally) to help briefly during a match. Soul Burst can be broken or will expire after a few seconds. Enemies have the ability to Soul Burst, which gives them an additional health bar and they usually become very aggressive. "Quests" are comprised of multiple 1-on-1 fights where you get a single Health Bar throughout the length of the quest. Enemies from quests can drop armor/weapons/etc. You start naked, but you are given 1 free rank A(Rare) weapon corresponding to the character you choose at the beginning. You level up each character you unlock individually, but you retain a persistent Ranking level. As well as daily missions that allow you to earn AP potions and continue tickets everyday. That being said, you do get a log-in bonus each day where you can get items to increase energy (AP Potion), inventory (to store armor/weapons), and continue tickets for free. (I play as Taki, her style involves at lot of jumping around where I could accidentally Ring-Out myself by jumping at the wrong time, so the removal of Ring-Outs is appreciated considering the way quests work and the fact these continue tickets cost real money). Fights are a bit one-sided, they want you to lose and buy "continue tickets" similar to an Arcade machine that would just love more Quarters, but at least Ring-Outs have been removed from the game. Nothing wrong with buying any of this but at those prices, it's just not for me. $20 for a set of random equipment, and $2 for more "energy" (AP) to keep playing the game (or wait a few hours for energy to naturally replenish) are just a couple examples.
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These "micro"-transactions are quite overpriced. They make it easy for you to find/access the Shop at almost any time. They SOULCALIBUR® Lost Swords - From a Free-Player Perspective: It functions similar to the average Mobile Game boasting micro-transactions. SOULCALIBUR® Lost Swords - From a Free-Player Perspective: It functions similar to the average Mobile Game boasting micro-transactions.
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